Though the impending sale of 20th Century Fox to Disney has put the entire future of the Alien franchise into question, gamers will be able to explore the universe launched by Ridley Scott in 1979 when a new first-person shooter hits consoles. The as-yet-untitled video game was announced yesterday by FoxNext Games, who recently acquired Bay area-based Cold Iron Studios to helm the project.
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This will be the first new Alien game since 2014’s Alien: Isolation. The new game will be available for consoles and PCs as well, though exact details of the release are unknown at this time. We’ll keep you updated as details emerge.
In the meantime, check out some demo footage from Alien: Isolation below.
About Alien: Isolation: Alien: Isolation is a survival horror video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott’s 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother.
Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott’s film as opposed to James Cameron’s more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game’s atmospheric and lighting effects as well as the alien’s behavioral design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later changed to first-person in order to create a more intense experience. (Source)